Weekly Code Reviews
Every Thursday evening, we review student projects as a group. You'll see what others are building, how they solved problems, and get direct feedback on your own work. This is where most learning happens.
We teach people how to design immersive interfaces that actually work in three-dimensional space. Our students learn spatial interaction patterns, environment creation techniques, and how to build experiences that feel natural when you're wearing a headset.
This isn't your standard online course. We've built a 9-month program that actually prepares you for real work in spatial design. You'll work through projects that mirror what studios need right now — and we're teaching methods that studios in Tirana and beyond are actively using in 2025.
Our autumn intake begins October 2025. Classes meet twice weekly (evenings and Saturdays), because most of our students work during the day. You'll have access to project files, feedback sessions, and ongoing support throughout the program and three months after you finish.
We don't throw you into complex spatial interfaces on day one. Each phase builds on what came before, so you're constantly applying new skills to increasingly sophisticated projects.
You'll start with fundamentals that seem basic but matter enormously later. Spatial reasoning exercises. Understanding how people navigate 3D environments. Working with Unity basics and getting comfortable with headset interactions.
Now you're building actual interfaces. Menu systems for VR apps. Hand-tracking interactions. Environmental storytelling through spatial design. This is where the foundation work starts paying off.
Your capstone project runs through these final months. You'll pick a focus area — maybe AR retail experiences or VR training simulations — and build something portfolio-worthy with ongoing instructor feedback.
These modules aren't theoretical. Each one includes projects you'll complete, tools you'll master, and specific skills studios expect from junior spatial designers.
Before you touch any software, you need to understand how humans perceive and navigate 3D space. This affects everything you'll design later.
You'll work with Unity specifically for AR and VR projects. Not general game development — just what you need for spatial experiences.
This is where design meets functionality. How do users select objects? How do menus work without a mouse? These questions matter more than you'd think.
AR has different rules than VR. You're dealing with real-world environments, which changes everything about how interfaces should behave.
Your final projects need to demonstrate real capability. We'll help you document your work in ways that make sense to hiring managers who review spatial design portfolios.
XR design doesn't exist in isolation. We'll cover where the industry is heading, what types of projects companies are building, and how to position yourself for opportunities.
We've tried different approaches over the years. What works best is regular, scheduled feedback plus open access when you're stuck on something specific. Here's how that breaks down:
Every Thursday evening, we review student projects as a group. You'll see what others are building, how they solved problems, and get direct feedback on your own work. This is where most learning happens.
Our program Slack stays active between sessions. Stuck on a build error at 10pm? Post it. Usually someone (instructor or fellow student) responds within an hour. The channel stays open for three months after you finish.
Once a month, you'll have a scheduled 30-minute session with an instructor. We'll review your progress, adjust your learning plan if needed, and address anything that's not working for you.
Both instructors currently work on commercial XR projects. They're teaching methods they actually use in production work, not theoretical approaches from textbooks.
Mira spent four years at a VR studio in Berlin before moving back to Tirana in 2023. She's worked on training simulations for automotive companies and retail AR experiences. Currently freelancing with European clients while teaching this program.
Elda focuses on mobile AR, particularly for retail and e-commerce applications. She's built AR try-on features for fashion brands and furniture placement tools. She handles the AR-specific modules and helps students optimize for mobile performance.