AR/VR Experience Design Training

This isn't your standard online course. We've built a 9-month program that actually prepares you for real work in spatial design. You'll work through projects that mirror what studios need right now — and we're teaching methods that studios in Tirana and beyond are actively using in 2025.

Our autumn intake begins October 2025. Classes meet twice weekly (evenings and Saturdays), because most of our students work during the day. You'll have access to project files, feedback sessions, and ongoing support throughout the program and three months after you finish.

How You'll Progress

We don't throw you into complex spatial interfaces on day one. Each phase builds on what came before, so you're constantly applying new skills to increasingly sophisticated projects.

1

Foundation Months (Oct–Dec 2025)

You'll start with fundamentals that seem basic but matter enormously later. Spatial reasoning exercises. Understanding how people navigate 3D environments. Working with Unity basics and getting comfortable with headset interactions.

2

Application Phase (Jan–Mar 2026)

Now you're building actual interfaces. Menu systems for VR apps. Hand-tracking interactions. Environmental storytelling through spatial design. This is where the foundation work starts paying off.

3

Advanced Projects (Apr–Jun 2026)

Your capstone project runs through these final months. You'll pick a focus area — maybe AR retail experiences or VR training simulations — and build something portfolio-worthy with ongoing instructor feedback.

Student working on VR interface design project with spatial layout tools

What You'll Actually Learn

These modules aren't theoretical. Each one includes projects you'll complete, tools you'll master, and specific skills studios expect from junior spatial designers.

12 weeks

Spatial Design Principles

Before you touch any software, you need to understand how humans perceive and navigate 3D space. This affects everything you'll design later.

  • Depth perception and scale in VR
  • Comfortable viewing distances
  • Motion and navigation patterns
  • Accessibility considerations
10 weeks

Unity for XR Development

You'll work with Unity specifically for AR and VR projects. Not general game development — just what you need for spatial experiences.

  • XR Interaction Toolkit setup
  • Building for Quest and AR devices
  • Performance optimization basics
  • Testing on actual hardware
8 weeks

Interaction Design for XR

This is where design meets functionality. How do users select objects? How do menus work without a mouse? These questions matter more than you'd think.

  • Hand tracking vs controller input
  • Spatial UI placement strategies
  • Feedback systems that work in 3D
  • Prototyping and user testing
10 weeks

AR Interface Development

AR has different rules than VR. You're dealing with real-world environments, which changes everything about how interfaces should behave.

  • Plane detection and anchoring
  • Occlusion and lighting challenges
  • Context-aware UI placement
  • Mobile AR optimization
8 weeks

Portfolio Development

Your final projects need to demonstrate real capability. We'll help you document your work in ways that make sense to hiring managers who review spatial design portfolios.

  • Recording and presenting XR work
  • Case study documentation
  • GitHub and project management
  • Interview preparation specific to XR roles
Throughout program

Industry Context

XR design doesn't exist in isolation. We'll cover where the industry is heading, what types of projects companies are building, and how to position yourself for opportunities.

  • Current XR market landscape
  • Types of studios and roles
  • Remote work in spatial design
  • Continuing education resources
Instructor reviewing student VR project during feedback session

Support That Actually Helps

We've tried different approaches over the years. What works best is regular, scheduled feedback plus open access when you're stuck on something specific. Here's how that breaks down:

Weekly Code Reviews

Every Thursday evening, we review student projects as a group. You'll see what others are building, how they solved problems, and get direct feedback on your own work. This is where most learning happens.

Slack Channel Access

Our program Slack stays active between sessions. Stuck on a build error at 10pm? Post it. Usually someone (instructor or fellow student) responds within an hour. The channel stays open for three months after you finish.

Monthly One-on-Ones

Once a month, you'll have a scheduled 30-minute session with an instructor. We'll review your progress, adjust your learning plan if needed, and address anything that's not working for you.

Who's Teaching

Both instructors currently work on commercial XR projects. They're teaching methods they actually use in production work, not theoretical approaches from textbooks.

Mira Kola, Lead XR Designer

Mira Kola

Lead XR Designer

Mira spent four years at a VR studio in Berlin before moving back to Tirana in 2023. She's worked on training simulations for automotive companies and retail AR experiences. Currently freelancing with European clients while teaching this program.

VR Training Systems Spatial UI Unity XR
Elda Vrioni, AR Developer

Elda Vrioni

AR Developer

Elda focuses on mobile AR, particularly for retail and e-commerce applications. She's built AR try-on features for fashion brands and furniture placement tools. She handles the AR-specific modules and helps students optimize for mobile performance.

Mobile AR ARCore/ARKit Performance Optimization